banking services chronicle books
banking services chronicle books You can move a checker to a point where there is another one of
your checkers or no more than one checker of your opponent, called blot. When
you hit a blot, it is moved to the middle of the board to the part divided
between the home board and the outer boards, called the bar. The checkers placed on the bar are kept out
of play until the bar can be entered by a dice roll in the opponent’s home
boards. For example, if you roll 2, you can enter a checker to the 23 point and
enter the opponents home board and re enter the bar checkers into the game. banking service chronicle monthly magazine ebook You
cannot move the other checkers unless your entire bar checkers are at your
opponents home board. By the time your
checkers are in your home board, you must remove the checkers from the board,
to bear off, using a roll of dice. For example, if you roll 1, you can bear off
one checker from the 1 point; if you roll 2, you can move a checker form the 2
point, and so on. If your opponent has
not borne off any checkers while you have borne off 15 checkers, you win the
gammon. If your opponent has not borne off any checkers and still some of his
checkers are placed on the bar, while you have borne off 15 checkers, then you
win the backgammon banking services chronicle.
banking services chronicle books
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